package st.learnopengl.apps.assets

import gln.identifiers.GlProgram
import st.learnopengl.common.GLUT

class Program(private val vertexShaderPath: String, private val fragmentShaderPath: String) {

    var program: GlProgram? = null

    fun build() {
        program = GLUT.createProgram(vertexShaderPath, fragmentShaderPath)
    }
}